Source review
Useful surfaces are selected for a clear environment-building purpose.
Northloom working catalog
Grounded material libraries for worn interiors, weathered homes, neglected streets, furniture, hardware, and the quiet surfaces that make an environment believable.




Curated, not dumped
Seams shown, not hidden
Built & tested in Unity
The material archive
Click any tile to switch between its original view and a true 2×2 repeat. This is a working source catalog—not a promise that every candidate appears in every release.
From source to release
Public packs are smaller than the working archive by design.
Useful surfaces are selected for a clear environment-building purpose.
Every tile is checked in repeat, with the 2×2 proof visible here.
Scale, import settings, materials, maps, and supported pipelines are verified.
Duplicates, naming, documentation, package structure, and disclosure are checked.
Publisher standard
Each released pack will state its exact unique asset count, texture dimensions, included map types, render-pipeline support, dependencies, limitations, and AI-assisted workflow disclosure where applicable. Website previews are compressed for speed; release files are prepared separately for Unity.
Read the Unity preparation standardAbout Northloom
Northloom Works is an independent Canadian material studio focused on grounded texture collections for games and real-time environments. The work leans toward age, use, weather, and regional character: detail that supports a scene without overpowering it.